01/08/98 COCONUT2.TXT [New Quake2 Pak w/2 Single Player Levels] Quake2 Registered Ver. 3.14 [or higher] Required ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TITLE: "PC Gamer Presents: Dry Gulch" * visit the PCgamer web site at http://www.pcgamer.com/main.html * Coconut2.zip 7.1 m containing: pako.pak 12.8 m gamex66.dll 400 Kb drygulch.cfg .4 Kb coconut2.txt 5 Kb DryGulch0.bat .1 KB DryGulch1.bat .1 KB DryGulch2.bat .1 KB DryGulch3.bat .1 KB ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Author/Editor/Mapper: Neil Manke ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ New Models/Skins/Code: Andrew Eglington World and Vulture Sounds: Magnus Jansén Additional Skins: Josh Rhode Neil Manke ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Producer: Bill Harms Sound Producer: Mike Wolf Voice of CM & Pierre: Coconut Monkey ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ PC Gamer Presents: Dry Gulch Prologue: It began with the heat--it hit Dry Gulch like a sledge hammer, making it impossible for the prospectors to work. Animals from the surrounding areas began to crack from the hot weather, wandering into town and attacking anyone and anything. Thefts began to occur in the mines and folks would go missing. One minute they were there, and in the next they were gone. And then the strangers showed up. Sure they looked like everyone else, but there was something about them that wasn't quite right. And then old Sheriff Hardrod stumbled across their leader one night and heard his plans. Something about messing with dimensions in an effort to ambush a "Gravy Trader", whoever that was. The sheriff put up wanted posters and rounded up the best shooters in town. But it was already too late. The strangers had bigger guns, guns that could never exist in the real world. Dry Gulch never had a chance. Story: After escaping the Island Paradise, Coconut Monkey found himself adrift in the ocean, his sole copy of Gravy Trader resting to the rear of his vessel. His supplies running low he was about to give up all hope when a blue light appeared in the water ahead of him. The light doubled in size within seconds, enveloping CM and his tiny craft. With a roar the light collapsed upon itself, taking CM with it. Seconds later CM reappeared, intact, him and his craft floating down a canyon stream. Residual blue light rippled through the craft and before he could react, the boat vanished, plunging CM into the fast moving stream. His only chance is to locate his ship and hope that whatever power brought him to this hell hole will take him back. That is, if he can get past Pierre and his minions... ***************************************************************** If you want to see more Coconut Monkey themed levels, write and let us know! Send e-mail to bharms@pcgamer.com, or write to: Bill Harms c/o PC Gamer 150 North Hill Drive Brisbane, CA 94005 ***************************************************************** ***************************************************************** Remember, you must own a copy of the full retail version of QUAKE2(r) in order to play this extra single-player level. For additional information on how to purchase your very own copy of QUAKE2(r) please contact Id Software (http://www.idsoftware.com/) or visit you local computer software retail store. Please read this text file for complete installation and play details for this extra level[s] "pak" file. QUAKE2(r) is a registered trademark and the Q2(TM) logo, Id Software (TM) and the Id(TM) logo are trademarks of Id Software, Inc. Quake(r) (c)1997 Id Software, Inc. All Rights Reserved. ***************************************************************** ***************************************************************** * Thanks to * Bill Harms, Michael Wolf & Matt Firme at PC Gamer * Ben Morris for 'Worldcraft' * Id Software of course! * Special Thanks to the testers.... * Aceplayer * Dennis Plester * Einar Saukas * Gene Spinks * Magnus Jansén * Paul Taylor * Eric Sutton * Tron [aka Matt Godlaski] * Roger Staines ***************************************************************** * Play information * *Single Player Map* : YES Deathmatch/Co-op : No New Graphics : Yes - many textures by me, and about 7 are id or altered id textures * New sky/enviro by me New Models/Skins/Code : Yes... by Andrew Eglington Vulture monster sounds by Magnus Jansén New World Sounds : Yes... by Magnus Jansén Base : new level from scratch Tools used * Worldcraft 1.6, qART, Paint Shop Pro, PakExplorer, QPed, Wally, SkyPaint,qME * By Trey Harrison - pcx2wal, wal2pcx * By Tim Wright - Q2towad * By Geoffrey DeWan, compile mods -gddQBSP3, gddQRAD3 & gddQVIS3 Known Bugs/nonbugs : none Max Kills Possible : map1 map2 Skill 0 46/47 57 Skill 1 58/59 70 Skill 2 72/73 78 Note: Kill count in map1 can't be completed until you return to map1 for showdown with Pierre [which is after map2] Distribution : This level may be electronically distributed only if coconut2.txt is included and at NO CHARGE to the recipient, and may not be used or modified in any way without written permission from the author. I would also like to request anyone who reviews and/or lists "PC Gamer Presents: Dry Gulch" at their site to kindly inform me that they have done so. Thanks:) This level may not be distributed on any medium, such as, but not limited to, CDs, floppy disks, etc, without the express written permission of PC Gamer and Imagine Media. Property: * The graphics/textures that portray the PC Gamer words or that depict Coconut Monkey or Pierre are the property of PC Gamer. The rest of the custom textures/ skins/graphics/code/sounds are the property of their respective authors and ARE NOT to be used in any other add-ons levels/paks/etc. without the written permission of the appropriate author. Coconut Monkey, Pierre, and Gravy Trader are trademarks of PC Gamer magazine and Imagine Media. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ * Do NOT use 'movement type' cheat codes in this map! You will mess up the sequencing of events if you do. *** HOW TO RUN "Dry Gulch" map *** *Registered Ver 3.14 [or higher] of Quake 2 is required!* *You ladies should play as 'male' player in this level because you are playing 'as' Coconut Monkey, then you will hear his special sounds and voice. As per the following diagram, create a directory in 'Quake2' parallel to 'baseq2' named 'coconut2' and extract all files in coconut2.zip directly into it. *** DO NOT extract into the 'baseq2' directory! *** C:\QUAKE2 | +--- BASEQ2 | | | +--- MAPS | +--- COCONUT2-+-pak0.pak | +-gamex86.dll +-drygulch.cfg +-DryGulch0.bat +-DryGulch1.bat +-DryGulch2.bat +-DryGulch3.bat +-coconut2.txt Then to run, open up the coconut2 directory with Win95 File Explorer and double-click the .bat file that corresponds to the skill level you want to play in. ie; DryGulch2.bat = skill 2 ----------------------------------------------------------------- IF YOU HAVE PROBLEMS? 99.9 % of the mail to me concerning problems with running pak files is because the gamer never followed the instruction EXACTLY! If you do so, and your version of Q2 is working fine, then this pak will work for you. If you have a prob of a more technical nature then the best may be to write Andrew Eglington as he is the expert on technical matters. But please consult all your Q2 document files first. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ GENERAL NOTES ON PLAYING DRY GULCH: CLIMBING- Some things 'other' than ladders are also climbable. SECRETS- You will probably need to find at least some of the 'many' secrets to get all items you will need to complete the maps. None of the secrets are hard to find if you keep your eyes open. Explore each area well before moving on. GAMEFLOW- Because of the wide open town and outdoor areas it is possible to fastrack through certain areas of the map. But if you do so you will just be cheating yourself and missing interesting things, and also will probably not have enough ammo/items/weapons to complete the last scenarios of the map. MESSAGES- Please read the story before playing..otherwise the game may not make sense. There are also 'Daily Telegraph' papers lying about that will fill you in with the goings on of the Dry Gulch area, and some messages contain clues that can help you. LEVEL CHANGES- The change to level 2 will probably surprise you. But you can turn around and return to level one if you aren't finished there yet. Later on in level 2, once you find the boat's red key-card, events will transpire that will prevent you from returning to level 1 by the route you entered. END OF GAME- Even with the red key you will not be able to activate the time-machine boat until you have killed Pierre. Then just get into the front of the boats' cabin and the game will end. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ SPOILER WARNING! Read no further if you don't want hints! -there is a shotgun on the bow of the boat [time-machine] at the start. You must grab it and the shells in the boat before the boat dissapears. But there is a soldier in the mine that also drops a shotgun if you miss that one. -it may be best to save your ammo and just lead the mutants in the cave back and trick them into jumping into the river [where level starts] -to ride the minecart you must shoot it's wheel chock and open the bars across the tracks then climb into the cart and it will go. The lever that opens the bars is on the upper, mine entrance side of the bars. Once the minecar jumps the broken area of the bridge it will hit a box of TNT at the back of the tunnel...so you must jump backwards off the minecart before that happens. Save game before riding the cart as you only get one chance. Also make sure there are no monster or their gibs on the tracks before riding the cart or you may get jolted off. -the dentists door starts locked as he is gone for lunch. He returns if you inspect the front of the bank vault door or head down the cave to 'West Gulch'. -you should find the red key before leaving the second map, but if you don't you can go back, although it is a long way:] The red key is in the banks vault which is accessed from the dentist's rooms above by blowing his TNT stock. Then to progress, take the cave near dentist's door with the sign that says "West Gulch". -behind the little shack in West Gulch is an outhouse. Shoot the seat out and leap into the underground stream....it will take you back to level 1 for the final showdown with Wild Pierre Hicock! But gather all the ammo and items you can first. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++