SPQ2 ***KKrrRSHT*** Your headset crackles to life, "Look alive, marines... recon team blue, sweep and clear." Silently, you move with your comrades across the bleak Stroggos wilderness, closing in on the dying sounds of combat and low burning fires. With careful leapfrogging of teams, your group approaches the center of a small valley where a newly constructed Strogg installation was recently razed by a silo of tactical missiles launched from the orbiting dreadnauts. Scans indicate that life- readings are nill, but you can never be too sure in the dead midday heat. A quick sweep of the central installation leaves no questions unanswered by the stench of death and burning fuel in the air. Your unit breaks up to fan out from the aborted base, and you move alone into the low foothills, thermal scanner picking up nothing but debris and rock. The cracked rock and scorched sand grates beneath your boots as you make your way toward a strange overhang deeper in the hills. The radio signal of your commander's short quiet orders slowly disintegrates into static... "damn, a dark zone," you curse under your breath, glancing balefully toward the magnetically charged hills playing havoc with your electronics, including your personal data transmitter. The overhang seems to be part of another construction area, long abandoned, with girders bristling into the sky here and there out of the rocks and boulders. You think, "That's strange, command never mentioned a second si..." when the ground beneath you suddenly gives way! Strobe flashes of pain hit as your body careens off the sides of the crevice, then darkness. When you come to, you can see by the light descending the steep rock "throat" you fell through that the day has past, with twilight fast approaching. Your troop should have found you by now... you've only yourself to rely on for survival from here on out. The rock throat looks pretty much "one-way" and you peer into the surrounding gloom, double checking your field gear. Your ears pick up movement, and you reach for the thermal scanner, only to discover it was crushed in the fall. Between breathes in the stillness, the sound seems to change character... machinery. As your eyes become accustomed you realize you are in a ruined base, abandoned but not completely dead. The facility has long been abandoned with fallen walls, bare rock, and split ground slowly simmering with lava. Making your way in to find an escape to the surface, you feel a breeze in the dank air. Instead of leading you upward, the air current flows from ancient shafts twisting deeper into the earth, through a vast and mostly inoperative ventilation shaft. At the source of the air current, strange entrance of gears and slime stands mute, but on your approach, it opens like a grotesque mouth receiving its victim. After a moments hesitation, you step slowly into the portal's maw. You are falling... the Fugue State presents... ================================================================ Title : Dark Undergrowth Date : 3/24/99 Filenames : du1.bsp, du2.bsp, du3.bsp Author : Christian 'guf' Cummings Email Address : guf@terrafusion.com Homepage : the Fugue - http://fugue.terrafusion.com/ Description : A three level single player Quake 2 unit Additional Credits to - id Software - Ben Morris and Valve for Worldcraft - Tim Wright (Argh!) for ArghRad - the Fugue State madmen, especially... - Mark Lewis, for new sounds - crash, Tron, Kneel, Shand, Grin, and Jack D for playtesting http://fugue.terrafusion.com/state/ Special thanks to - My Mom, my lil' bro' Mike, and my sister Megan - My girl Karen - rust - http://www.planetquake.com/rust/ - The Forge - http://www.planetquake.com/worldcraft/ ================================================================ * Play Information * Single Player : yes Deathmatch : no Difficulty Settings : yes New Sounds : yes, new sounds by Mark Lewis * Installation * Make a folder called "du" (without the "s) in your quake2 directory and unzip the du.zip file into it. Then run the easy.bat, medium.bat, or hard.bat files found in the "du" directory to play at those skill levels. Enjoy! * Construction * Base : New level from scratch Editor(s) used : Worldcraft - http://www.worldcraft.com/ Known Bugs : There's a cut-out door in the first level that gets graphically messy sometimes... it looks neato when it's not messy, so I kept it =). Slight "grey-flash" after one of the small doors in du2.bsp. Build Time : too long Compile machine : pII233 with 48megs Lighting compile prog : ArghRad 2.0 - http://www.planetquake.com/arghrad/ * Notes * See the Fugue State homepage (http://fugue.terrafusion.com/state/) for post-release commentary, coming soon. * Copyright / Permissions * This level is (c) 1999 Christian Cummings. You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks, without permission from the author. You MAY distribute this BSP non-commercially through any electronic network (internet, FIDO, local BBS etc.), provided you include this text file unedited and leave the archive intact. In memory of Megan Cummings February 28, 1980 - January 27, 1999