=============================================================================== Title : Forces Of Evil I/II/III/IV Filename : pak0.pak (foe1.bsp), pak1.pak (foe2), pak2.pak (foe3&4) Version : v2.0 of foe1 and foe2, v1.0 of foe3 and foe4 IMPORTANT NOTE : This ZIP file contains the same contents as FOE1.ZIP, : FOE2.ZIP and FOE3.ZIP combined, with NO extras. : This text file is just a summary of foe1.txt-foe3.txt. Author : Chris Spain Email Address : cspain@eutelsat.fr Homepage : www.angelfire.com/id/foe Description : A prequel to the events in Quake2. Other levels by author : Doom: Trilogy, BigCity : Quake: Badlands, BadLand1, BadLand2 Thanks to my playtesters: Jay Aiken, Dan Cannata, and Guy Harris. Changes in FOE1 v2.0 : Mostly changes to health distribution, with excess : health removed from end zone. Also a couple of : minor tweaks to secrets and lighting, an AICB logo : added in hall and a fix for a re-load/goal error. Changes in FOE2 v2.0 : SP play left basically unchanged except for a fix to : a problem with goal-initialisation on re-load. DM play : is radically re-vamped to add more items and better : distribution of weaponry. (18 DM starts now defined) =============================================================================== * FOE1 Story * Background: This level is set before the events in Quake2. To most people the existence of the Strogg is merely a wild rumour. The only people who know more are those who work for the Top Secret "Alien Counter-Insurgency Bureau". Investigating unexplained UFO sightings, alien abductions and other seemingly unlikely events, the Bureau has come to the conclusion that behind some of these events there lies a frightening reality. It is the Bureau's opinion that a malignant alien force (known as the Strogg) intend to invade the Earth at some point. Current investigations indicate that the alien's home planet Strogg lies many light years from Earth, but that they have sent one or more spacecraft here in order to set up some kind of interstellar wormhole device, thus allowing a full scale invasion of Earth from Stroggos. In the last few days contact has been lost with the Freedom Space Station. All attempts to locate a Strogg earth-side H.Q. have been fruitless. However news has just come in that a group of agents sent to scout-out one suspected site have not returned, raising the possibility that the captured agents might reveal the location of the Bureau's H.Q. under torture... Now: It's the end of a worrying day at the Bureau. You're just getting ready to leave the Top Secret headquarters building when the Strogg attack! Using overwhelming force, and the element of surprise, the Forces Of Evil eliminate practically every agent within minutes. By chance you were in the basement bathroom when they attacked. Hearing the FOE approaching, you grab your blaster and get ready to fight... * FOE2 Story * Background: This level follows directly from FOE1. As sole survivor of the devastating Strogg attack on the Headquarters of the A.C.I.B., you are the only human who knows of the existence of the alien threat. The information stored on the data CD gave the location of the house in the hills where the agents disappeared, as well as plans detailing a means of access via the sewer system. Unfortunately, you will need to locate the lost agents to retrieve a set of fingerprint pads to bypass the building's security system... * FOE3/4: Story * Background: These levels follow directly from FOE2. After surviving the surprise Strogg attack on the A.I.C.B. headquarters you managed to make your way to the Strogg H.Q. in a mansion in the hills and wreak havoc. After wiping out the whole nest of Strogg you find a shuttle craft primed and ready for lift-off in a secret underground launch bay. Data on the Strogg computer tells you what the Strogg are up to. It seems that the Strogg launched an interstellar vessels some years ago designed to reach Earth and establish a bridgehead for a full scale invasion. In order to facilitate the invasion they intend to set up an interstellar wormhole device to act as an instantaneous gate between the Strogg planet and Earth orbit. A small preliminary gate is currently being prepared on the Strogg vessel... Having discovered this information you decide that the only course of action open to you is to get in the shuttle and head for the space station. When you get there you're going to show these aliens just who they're dealing with... I foyu can, you're going to stop them setting up the interstellar gate device. If it's already up and running? Well, maybe that thing works both ways, in which case you might just make a home call on the Strogg themselves... =============================================================================== * Play Information * Game : Quake 2 Single Player : Yes Cooperative : Yes, 4 coop starts Deathmatch : Yes, 16 starts Difficulty Settings : Yes (Hard recommended) New Sounds : No New Graphics : Yes. Demos Replaced : No * Construction * Base : From scratch Build Time : Way too long. Editor(s) used : QuArK Known Bugs : Some people have experienced a crash at the FOE1 level : start but I have not been able to reproduce it. Total compilation times : foe1: 0h41m, foe2: 12h59m, foe3: 18h35m, foe4: 17h25m Spec : PII 400 128Mb RAM * How to use these levels * Create a directory under your quake2 directory called foe (e.g. c:\quake2\foe) and unzip foe.zip into this directory. WARNING: DO NOT unzip the files into your baseq2 directory! Run the game by clicking on the foe_skill2.bat file (or skill 1 or 0), or by entering e.g. "quake2 +game foe +map foe1 +set skill 2" at the command line. * Copyright / Permissions * This level is (c) by Chris Spain 1998. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact.