================================================================

Title                   : The Big House	
Filename                : jb3c.bsp
Created by              : White Noise (dwallin@planetquake.com)
Modified by             : Cyclone (cyclonegt@home.com)
Homepage		: http://www.planetquake.com/rxn/jail/main.shtml
Homepage		: http://members.home.net/cyclonegt/jailbreak/jb_faq.html
			
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Beta Testers 		: Cyclone, Crass                    
================================================================

* Play Information *

Single Player           : Yes, Only if you want to shoot turret drivers.
Cooperative             : No
Deathmatch              : No
Jailbreak               : Yes


Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : Yes
Demos Replaced          : None
New Sky 		: Test3 by Neil Manke neil@wkpowerlink.com
Custom Execution	: Yes
================================================================
* Construction *

Base                    : jb3b.bsp by White Noise (David Wallin)
			  
Editor used             : BSP
			  
Known bugs              : A mixed face brush that I can't find (editor can't find it either)
			  
Build time              : 16hrs
Compile machine         : P200mhz 48MB
gddQBSP3		: 13 secs
gddQVIS3		: 41 secs
ArghRad			: 15,344 secs (extra bounce 40)
Brushes			: 576
Entities		: 196


================================================================
Changes made to jb3b to make jb3c

1. Changed Sky to test3 by Neil Manke. (written permission received) Neil has requested that if anyone else would like to use this sky that they please write him to obtain permission.  His webpage can be found at http://www.planethalflife.com/manke and his email is neil@wkpowerlink.com
2. Gave map a name (The BigHouse)
3. Changed jail release buttons from func_button to func_jail_button for JB 2.0+ compatibility.
4. Decreased size of Armory door triggers in armory so you have to get closer to opening the door from the inside.
5. Changed the angles of the spawn points so that players do not spawn facing a wall or at the edge of a drop.
6. Added additional trigger_jails to the bases so that players can't escape without the server not knowing.  Previously if you escape out the top, but didn't go down to the release button, the server would still consider you in jail.  This was really bad on low gravity servers.
7. Added a few more items to the center areas.
8. Added sunlight to the map.
9. Changed the button textures.
10. Increased light in the tunnels from 80 to 100.
11. Adjusted brush by hall near jail exits. (to help align brick textures)
12. Added light textures to jail interior.
13. Aligned many textures on doors and walls.
14. Added _minlight to many entities (needed due to sunlight)
15. Both Armory doors open in the same dir respective to bases.
16. Angled the foot of the ramps near the base intersection.
17. Changed red lights in the blue armory to blue.
18. Colorized (lightly) the light entities in the armories.
19. Made the jail release message target_speaker reliable (won't get drowned out)
20. Fixed mix face brushes in the bases (trans sides of brushes near brushes by jail ceiling doors)
21. Increase speed of armory doors.
22. Raised the trigger in the tunnels so the hatch doesn't open until you start up the ladder.
23. Added custom executions.
24. Fixed final mixed face brush error. (detail side on contents)
25. Fixed wav file for "Blue prison break in progress", it was the same in both bases.

Copyright Notice: 

THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 
IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
AND SO AM I.


You are free to copy this file for personal use, or to make it 
available for redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed. In
absolutely no event shall the author be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

Please respect my position as to not allowing distribution on a cd-rom
of any and all types. Certain companies (Actura and Head Games) tend to
'net scrape' and then profit from the work of others without obtaining
permission.
Copyright ©1998 - 1999 David Wallin
Test3 sky texture property of Neil Manke (neil@wkpowerlink.com)
® All rights reserved.

