Camp 101 Quake 2 Jail Break Map
By KnightBK (KnightBK@home.com)

Size:  About 850k (350k zipped)
r_speeds:  Average count is about 350 to 400.  (fast map)
Players:  Takes up to 20 people (not tested with more)
Special Features:  Anti-Camping Jail, 7 second front gates, dual jails.
Problems: None
Compile time:  About 15 minutes, including BSP, VIS and RAD.

Camp 101 is my second map that I created for JB.  My first was Knight Arena, the first JB map to use a seperate sky texture.  It was a good map, but a few places had r_speeds touching 700.  This was a bad thing for the 2 or 3 Jail Break users that play with a 486 and 2400 baud modem :)

Camp 101 is designed to be fast and fun.  I didn't spend time to make extra visual crap because it only slows the level down and does not add to game play.  The level is designed so that both teams can go head to head in a cool arena area and blast the shit out of each other.
The jails are designed with anti camping measures IE: Toss grenades in to kill the basterd hiding inside.  
Ample ammo is left lying around.  

This map is not really designed to be able to keep the oposing team in jail easily.  I like gun fights, not being in jail.

We tested this on Neds Beta server with 20 people.  It was a total blast and every body loved it since it since it was so fast and fun.  I hope you guys like it too.

Im willing to send the MAP file to anybody who wants to do some changes to it.  Let me know.  



