Released 20th august 1998 * Mission Background * A long range scan from a TCM battlestation has discovered a newly built Strogg installation hidden in the mountains to the east of Cerberon. Further surveillance reveals that the Strogg are using it as a resource for their war effort, and taking advantage of the natural geological features: Essentially they are pumping up lava from deep within Stroggos' crust, and using it to melt the tip of a glacier that is creeping towards the installation. This water is then pumped out into the natural streams and rivers, where it flows down to Ceberon and provides an invaluable supply for munitions and vehicle factories. Obviously removal of the installation would help the TCM attack force, but a defence system around the mountains prohibits an aerial attack, and the dangerous terrain prevents ground forces moving in. Thus we are using subterfuge and taking advantage of a brief maintenance period, when the installation is less active and minimally guarded. We have encoded two data CDs with a hugely destructive computer virus, which when used on the installation computers, will annhilate the operating systems. This allows us to shut down the installation, without the need for a wasteful physical assault. You will be sent in via a drop pod, targeted at the upper area of the installation, very close to the control computers. To prevent the Data CDs being revealed if you are captured (unlikely as the installation should be almost deserted), they have been dropped to nearby ledges surrounding the top of the installation. Thus you may have to do a small amount of searching to find the CDs and apply them to the installation computers. Once this is accomplished, you should return to your drop pod and activate a homing beam that will trigger a teleport from the nearest TCM battlestation - the drop pod has just enough power reserves for this, so don't waste any juice once you land. I would wish you luck marine, but the simplicity of this mission doesn't really warrant it, as there is very little that could go wrong - easy in, easy out!! * Map Information * Title : Small Pile of Gibs (self-titled) Filename : spogsp1.bsp Author : SmallPileofGibs (aka SPoG) Email Address : spog@planetquake.com Homepage : http://www.planetquake.com/spog/ Description : Very large single BSP single-player Q2 mission and 64-player DM map. Over 200 monsters to kill on standard difficulty, and nearly 7000 brushes worth of architecture to gaze at, explore through, and deathmatch all over. Additional Credits to : Mr Shambler. Responsible for persuading me to start the project, writing the story, endless help with testing and refinement. G_Dewan for the solid compile tools, and help with compile problems. Friends in #terrafusion and #gamedesign for great feedback and playtesting. Omen wants a mention, thanks for the enthusiasm dood =). Info about the Author : Takes level-design seriously. Other Levels by Author : 4 DM, 2 CTF, for more info see homepage * Multiplayer Background * As the war on Stroggos drags on into a war of attrition, vast numbers of marines and battlestations are drafted into orbit around Stroggos. The logistical mess caused by an operation of this scale, combined with the amount of new recruits and injured marines, means there is often a surplus of troops waiting for orders and transport. To occupy these troops, and keep their combat skills honed, TCM technicians have developed a new form of virtual combat simulation that actually places marines in simulated Stroggos enviroments, and pits them against each other. Unsurprisingly, given the aggressive nature of TCM marines and the boredom of battlestation life, these simulations have proved popular, and, following reports of an improvement in basic weapons skills and tactics, TCM commanders have given their approval. Thus, these games, christened "Deathmatch", have gained a dedicated following among off duty marines and the walking wounded. So far, most simulated combat areas have been fairly small scale, as ground troops can usually only relay a small amount of information about their immediate surroundings before combat becomes too intense. However, when you are recuperating from your unexpectedly arduous and complex mission in the mountain installation, the technicians realise that your intimate knowledge of a large scale Strogg area could prove useful. Thus, while your wounds heal, you work with the technicians developing a new simulated combat area, on a scale rarely seen before. In a short while, the technicians have the new simulation running, and seem delighted that this can simulate ground conflict on a much larger scale, as well as teamwork amongst large numbers of marines. As a gesture of respect for your successful mission, they offer you the first game... * Play Information * Requirements : Registered Quake 2 Pentium 200mhz or above 32MB RAM or above Installation : Unzip the contents of this archive to the folder quake2\baseq2\maps\ Single Player : Start Q2 and type "map spogsp1" at the console Deathmatch : Start Q2 with the command line quake2.exe +deathmatch 1 +map spogsp1 Co-op : Start Q2 with the command line quake2.exe +coop 1 +map spogsp1 Players : up to 64 players Standard Deathmatch * Construction * Base : SPoGDM1 - completely rebuilt Editor(s) used : QERadiant build 147 Other Prog(s) used : None Known Bugs : Washing up Build Time : A few months Texture Set(s) used : mainly e1u1, e1u2, e2u1, e2u3 Build Machine : 300A@450, 64mb, tnt Compile machine : 366A@550, 128mb, tnt2u gddQBSP3 time : ~20 mins gddQVIS3 time : ~1 hour ArghRAD Time : ~1.5 hours Brushes : 6932 Entities : 742 * Other Info * * Copyright / Permissions * Original .map design copyright © 20/8/99 by William Joseph. The compiled code in this BSP is owned by id software. You MUST NOT reverse compile this bsp or otherwise use the original .map or .bsp as a base to build additional levels for any purpose, commercial or otherwise. This archive may be distributed over the Internet ONLY, providing this copyright notice is present and unaltered. You may NOT distribute this BSP commercially in ANY way without my express permission.